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The Immersive Fallacy in Game Design | The Paradoxes of Graphics ,Technology and Escapism (The Game Overanalyser) View | |
What Makes a Game Immersive | Engagement, Escapism and Immersion in Game Design (The Game Overanalyser) View | |
The Puzzle of Stealth Game Design (The Game Overanalyser) View | |
The Aesthetics of Play | Why We Play Games, and the Search for Truth and Beauty In Game Design (The Game Overanalyser) View | |
A Theory of Play's Revolutionary Power | Playfulness (The Game Overanalyser) View | |
A Theory of How Reality is a Game | Gamespace (The Game Overanalyser) View | |
Spec Ops : The Line and the Anti-Aesthetics of Violence in Game Design (The Game Overanalyser) View | |
Metal Gear Solid 2 and Postmodern Video Games (The Game Overanalyser) View | |
Choice In Video Games Is A Lie - How An Industry is About to Revolutionize (FranklyGaming) View | |
Nonverbal Communication in Game Design (The Game Overanalyser) View |